Word Battle
Made using the Godot engine for the Dream Arcade Archive jam. Word Battle takes is based on the idea of turning a traditionally slow, methodical single player experience, a word search, and turning it into an arcade style battle experience.
While I'm fairly happy with how it turned out, some things I would like to improve on in future are:
- The addition of rounds, like in a fighting game
- Single player vs an AI, which was impractical during the jam
- More intelligent generation of board layout, currently all latters are equally likely to spawn, which can result in pretty stagnant matches
Overall I greatly enjoyed the process, despite struggling for over an hour after the deadline to get a working export...
I would appreciate any feedback you may have, so if you get the chance to play it, please leave a comment.
The music in the game is "Intergalactic Odyssey" from https://patrickdearteaga.com
Comments
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Could you post the code and scenes for the game somewhere? I'd love to know how you coded this.
Hi, I'm planning on doing some tidy up and I'll probably post the project to GitHub at the weekend :)
Lol trying to export a html5 game in godot is always hard the first time. Took me 2 hours to get it to work my first time lol.
Yeah it's not the most intuitive process. Funny thing is it's not actually the first time I've done that, the issue was that I named my dictionary files as .dat files (I have no idea why, maybe I'm just a little old school) and I didn't realise I would have to white list the file extension for Godot to package the dictionaries in with the assets. So the game actually uploaded pretty much okay, but because there were no dictionaries, no words were valid! That took me quite a while to figure out...
Really fun game! Controls are a bit clunky. You might want to use Input.is_action_pressed() instead of Input.is_action_just_pressed if you did it that way. I love how you can mess with another player by guessing what word they are trying to make and stealing all the Ns for example. Honestly this fits arcade so well it should be in an arcade.
However I have a few nitpicks.
Controls and how to play are unclear.
Here is some instructions for the time being if there is somebody wondering how to play:
Move with Player1: WASD and space Player2: arrowkeys and enterkey
you can make words with any thing. they don't have to be right next to each other.
press space/enter over a blank tile to send your word.
Might edit in more later.
Thank you so much for the feedback, I'm honestly humbled!
Great tip with the is_action_pressed, and you're right, I did use is_action_just_pressed. I had felt it wasn't responsive enough but I decided to stick with it as it work okay, with the intention of returning to it, but of course I didn't have time.
And I apologise for the unclear instructions, the short intro and controls were pretty much the last things I added.
Thank you again for the feedback, I'm thrilled you enjoyed it!